I worked as a part time freelancer rougly for 12 months at Intercecptor Entertainment. During that time I made a few different prop sets. Most of the props had a concept attached to them, and some were made freehand to fit the style of the game. The game is a top-down isometric(-ish) shooter which makes the props quite small on the screen, making it important to create chunky geometry with thick edge chafmers. Below are a few of the props that I made, (all concept art for the props was made by Arturo Pahau), enjoy! Images are rendered in 3d studio max viewport using 3PS renderer.)
Power ups / ammo
Boss welder arms (used in cut scene)
Sam Hatami 2013